Genestealer surprise – Death Guard

Death Guard with Genestealers (Warhammer 40,000 8th Edition) [113 PL, 1997pts]

Children of despair

5th Plague Company, 3rd Sepsis Cohort

  • Battalion Detachment +5CP (Chaos – Death Guard) [62 PL, 1122pts]

    Rules: Daemonic Ritual, Inexorable Advance, Plague Host, Plague Weapon

    • HQ [22 PL, 420pts]

      • Daemon Prince of Nurgle [9 PL, 180pts]

        Selections: 3. Plague Wind, 3. Tainted Regeneration, Daemonic axe [10pts], The Suppurating Plate, Warlord, Wings [1 PL, 24pts]

        Categories: HQ, Character, Daemon, Monster, Faction: Heretic Astartes, Faction: Death Guard, Faction: Nurgle, Chaos, Daemon Prince, Warlord, Fly

        Abilities: Daemonic, Death to the False Emperor, Disgustingly Resilient, Prince of Chaos, Tainted Regeneration, The Suppurating Plate, Psychic Power: Plague Wind, Smite, Psyker: Daemon Prince, Unit: Daemon Prince (Wings), Weapon: Daemonic axe, Malefic talon

        Abilities Description Ref
        Daemonic This model has a 5+ invulnerable save.
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Prince of Chaos You can re-roll hit rolls of 1 made for friendly DEATH GUARD and NURGLE DAEMON units within 6" of this model.
        Tainted Regeneration Your Warlord regains one lost wound at the start of each player’s turn.
        The Suppurating Plate The bearer has a Save characteristic of 2+. In addition, roll a dice each time this model passes a saving throw in the Fight phase. On a 4+, the unit that inflicted that wound suffersv a mortal wound after all of its own attacks have been resolved.
        Psychic Power Warp Charge Range Details Ref
        Plague Wind 5 18" If manifested, slect a visible enemy unit within 18" of the psyker. Roll one dice for each model in that unit – the unit suffers a mortal wound for each roll of 6.
        Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker Cast Deny Powers Known Other Ref
        Daemon Prince 1 1 Smite and 1 power from the Contagion discipline
        Unit M WS BS S T W A Ld Save Ref
        Daemon Prince (Wings) 12" 2+ 2+ 7 6 8 4 10 3+
        Weapon Range Type S AP D Abilities Ref
        Daemonic axe Melee Melee +1 -3 3 When attacking with this weapon, you must subtract 1 from the hit roll.
        Malefic talon Melee Melee User -2 2 Each time this model fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
      • Lord of Contagion Antethesian – Lord of Contagion [7 PL, 130pts]

        Selections: Plaguereaper [30pts]

        Categories: HQ, Character, Infantry, Terminator, Faction: Death Guard, Faction: Nurgle, Faction: Heretic Astartes, Chaos, Lord of Contagion

        Abilities: Cataphractii Armour, Death to the False Emperor, Disgustingly Resilient, Nurgle's Gift, Teleport Strike, Unit: Lord of Contagion, Weapon: Plaguereaper

        Abilities Description Ref
        Cataphractii Armour Models in this unit have a 4+ invulnerable save, but you must halve the result of the dice rolled when determining how far this unit Advances.
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Nurgle's Gift All DEATH GUARD units within 7" of a friendly LORD OF CONTAGION are surrounded by a deadly aura of plague and disease. Roll a dice for each enemy unit that is within 1" of any affected friendly units at the start of your turn; on a 4+ that enemy unit suffers a mortal wound.
        Teleport Strike During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Unit M WS BS S T W A Ld Save Ref
        Lord of Contagion 4" 2+ 2+ 4 5 6 4 9 2+
        Weapon Range Type S AP D Abilities Ref
        Plaguereaper Melee Melee +2 -3 3 Plague Weapon.
      • Malignant Plaguecaster [6 PL, 110pts]

        Selections: 5. Putrescent Vitality, 6. Curse of the Leper

        Categories: Character, Faction: Death Guard, HQ, Infantry, Faction: Heretic Astartes, Faction: Nurgle, Psyker, Chaos, Malignant Plaguecaster

        Abilities: Death to the False Emperor, Disgustingly Resilient, Pestilential Fallout, Psychic Power: Curse of the Leper, Putrescent Vitality, Smite, Psyker: Malignant Plaguecaster, Unit: Malignant Plaguecaster, Weapon: Blight Grenades, Bolt pistol, Corrupted staff, Krak grenade

        Abilities Description Ref
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Pestilential Fallout Each time this model successfully manifests a psychic power with a Psychic test of 7 or more, the nearest enemy unit within 7" suffers a mortal wound after the effects of the psychic power have been resolved.
        Psychic Power Warp Charge Range Details Ref
        Curse of the Leper 7 14" If manifested, roll 7 dice. The closest enemy unit within 14" of the psyker suffers a mortal wound for each roll that exceeds its Toughness characteristic.
        Putrescent Vitality 6 18" If manifested, select a visible firendly DEATH GUARD INFANTRY unit within 18" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's Strength and Toughness characteristics.
        Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker Cast Deny Powers Known Other Ref
        Malignant Plaguecaster 2 1 Smite and 2 powers from the Contagion discipline
        Unit M WS BS S T W A Ld Save Ref
        Malignant Plaguecaster 5" 3+ 3+ 4 5 4 3 8 3+
        Weapon Range Type S AP D Abilities Ref
        Blight Grenades 6" Grenade D6 3 0 1 Plague Weapon
        Bolt pistol 12" Pistol 1 4 0 1
        Corrupted staff Melee Melee +2 -1 D3
        Krak grenade 6" Grenade 1 6 -1 D3
    • Troops [32 PL, 550pts]

      • Plague Marines [10 PL, 155pts]

        Selections: Icon of Despair [10pts]

        Categories: Faction: Nurgle, Faction: Heretic Astartes, Infantry, Chaos, Faction: Death Guard, Troops, Plague Marines

        Abilities: Death to the False Emperor, Disgustingly Resilient, Icon of Despair, Vectors of Death and Disease, Unit: Plague Marine

        • Plague Champion [30pts]

          Unit: Plague Champion, Weapon: Blight Grenades, Krak grenade

          • Codex [13pts]

            Selections: Boltgun, Plaguesword [1pts], Power fist [12pts]

            Weapon: Boltgun, Plaguesword, Power fist

        • 5x Plague Marine w/ boltgun [85pts]

          Weapon: Blight Grenades, Boltgun, Krak grenade, Plague knife

        • Plague Marine w/ Special Weapon [30pts]

          Selections: Plasma gun [13pts]

          Weapon: Blight Grenades, Krak grenade, Plague knife, Plasma gun, Standard, Plasma gun, Supercharge

        Abilities Description Ref
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Icon of Despair Enemy units that are within 6" of any units with an Icon of Despair must subtract 1 from their Ld.
        Vectors of Death and Disease A Plague Marine equipped with two plague knives, a plague knife and a bubotic axe, or a mace of contagion and bubotic axe, has an Attacks characteristic of 2 instead of 1.
        Unit M WS BS S T W A Ld Save Ref
        Plague Champion 5" 3+ 3+ 4 5 1 2 8 3+
        Plague Marine 5" 3+ 3+ 4 5 1 1 7 3+
        Weapon Range Type S AP D Abilities Ref
        Blight Grenades 6" Grenade D6 3 0 1 Plague Weapon
        Boltgun 24" Rapid Fire 1 4 0 1
        Krak grenade 6" Grenade 1 6 -1 D3
        Plague knife Melee Melee User 0 1 Plague Weapon
        Plaguesword Melee Melee User 0 1 You can re-roll failed wound rolls for this weapon.
        Plasma gun, Standard 24" Rapid Fire 1 7 -3 1
        Plasma gun, Supercharge 24" Rapid Fire 1 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
        Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.
      • Plague Marines [10 PL, 155pts]

        Selections: Icon of Despair [10pts]

        Categories: Faction: Nurgle, Faction: Heretic Astartes, Infantry, Chaos, Faction: Death Guard, Troops, Plague Marines

        Abilities: Death to the False Emperor, Disgustingly Resilient, Icon of Despair, Vectors of Death and Disease, Unit: Plague Marine

        • Plague Champion [30pts]

          Unit: Plague Champion, Weapon: Blight Grenades, Krak grenade

          • Codex [13pts]

            Selections: Boltgun, Plaguesword [1pts], Power fist [12pts]

            Weapon: Boltgun, Plaguesword, Power fist

        • 5x Plague Marine w/ boltgun [85pts]

          Weapon: Blight Grenades, Boltgun, Krak grenade, Plague knife

        • Plague Marine w/ Special Weapon [30pts]

          Selections: Plasma gun [13pts]

          Weapon: Blight Grenades, Krak grenade, Plague knife, Plasma gun, Standard, Plasma gun, Supercharge

        Abilities Description Ref
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Icon of Despair Enemy units that are within 6" of any units with an Icon of Despair must subtract 1 from their Ld.
        Vectors of Death and Disease A Plague Marine equipped with two plague knives, a plague knife and a bubotic axe, or a mace of contagion and bubotic axe, has an Attacks characteristic of 2 instead of 1.
        Unit M WS BS S T W A Ld Save Ref
        Plague Champion 5" 3+ 3+ 4 5 1 2 8 3+
        Plague Marine 5" 3+ 3+ 4 5 1 1 7 3+
        Weapon Range Type S AP D Abilities Ref
        Blight Grenades 6" Grenade D6 3 0 1 Plague Weapon
        Boltgun 24" Rapid Fire 1 4 0 1
        Krak grenade 6" Grenade 1 6 -1 D3
        Plague knife Melee Melee User 0 1 Plague Weapon
        Plaguesword Melee Melee User 0 1 You can re-roll failed wound rolls for this weapon.
        Plasma gun, Standard 24" Rapid Fire 1 7 -3 1
        Plasma gun, Supercharge 24" Rapid Fire 1 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
        Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.
      • Poxwalkers [6 PL, 120pts]

        Selections: 20x Poxwalker [120pts]

        Categories: Troops, Infantry, Faction: Nurgle, Faction: Death Guard, Chaos, Faction: Heretic Astartes, Poxwalkers

        Abilities: Curse of the Walking Pox, Diseased Horde, Disgustingly Resilient, Mindless

        Abilities Description Ref
        Curse of the Walking Pox Each time an enemy INFANTRY model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker's unit.
        Diseased Horde You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Mindless This unit never has to take Morale tests.
        Unit M WS BS S T W A Ld Save Ref
        Poxwalker 4" 5+ 6+ 3 3 1 2 4 7+
        Weapon Range Type S AP D Abilities Ref
        Improvised weapon Melee Melee User 0 1
      • Poxwalkers [6 PL, 120pts]

        Selections: 20x Poxwalker [120pts]

        Categories: Troops, Infantry, Faction: Nurgle, Faction: Death Guard, Chaos, Faction: Heretic Astartes, Poxwalkers

        Abilities: Curse of the Walking Pox, Diseased Horde, Disgustingly Resilient, Mindless

        Abilities Description Ref
        Curse of the Walking Pox Each time an enemy INFANTRY model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker's unit.
        Diseased Horde You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Mindless This unit never has to take Morale tests.
        Unit M WS BS S T W A Ld Save Ref
        Poxwalker 4" 5+ 6+ 3 3 1 2 4 7+
        Weapon Range Type S AP D Abilities Ref
        Improvised weapon Melee Melee User 0 1
    • Heavy Support [8 PL, 152pts]

      • Plagueburst Crawler [8 PL, 152pts]

        Selections: 2x Entropy cannon [40pts], Rothail volley gun [12pts]

        Categories: Chaos, Daemon, Faction: Death Guard, Heavy Support, Faction: Heretic Astartes, Faction: Nurgle, Vehicle, Daemon Engine, Plagueburst Crawler

        Abilities: Daemonic, Disgustingly Resilient, Explodes, Plagueburst Crawler Wound Track: Plagueburst Crawler1, Plagueburst Crawler2, Plagueburst Crawler3, Unit: Plagueburst Crawler, Weapon: Entropy cannon, Plagueburst Mortar, Rothail volley gun

        Abilities Description Ref
        Daemonic This model has a 5+ invulnerable save.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Plagueburst Crawler Wound Track Remaining W M BS S Ref
        Plagueburst Crawler1 6-12+ 9" 4+ 7
        Plagueburst Crawler2 3-5 6" 5+ 6
        Plagueburst Crawler3 1-2 4" 5+ 5
        Unit M WS BS S T W A Ld Save Ref
        Plagueburst Crawler * 6+ * * 8 12 3 8 3+
        Weapon Range Type S AP D Abilities Ref
        Entropy cannon 36" Heavy 1 8 -4 D6
        Plagueburst Mortar 12"-48" Heavy D6 8 -2 D3 Plague Weapon. This weapon can target units that are not visible to the bearer.
        Rothail volley gun 24" Heavy 3 6 -2 1
  • Vanguard Detachment +1CP (Chaos – Death Guard) [34 PL, 596pts]

    Rules: Daemonic Ritual, Inexorable Advance, Plague Host, Plague Weapon

    • HQ [6 PL, 110pts]

      • Malignant Plaguecaster [6 PL, 110pts]

        Selections: 1. Miasma of Pestilence, 4. Blades of Putrefaction

        Categories: Character, Faction: Death Guard, HQ, Infantry, Faction: Heretic Astartes, Faction: Nurgle, Psyker, Chaos, Malignant Plaguecaster

        Abilities: Death to the False Emperor, Disgustingly Resilient, Pestilential Fallout, Psychic Power: Blades of Putrefaction, Miasma of Pestilence, Smite, Psyker: Malignant Plaguecaster, Unit: Malignant Plaguecaster, Weapon: Blight Grenades, Bolt pistol, Corrupted staff, Krak grenade

        Abilities Description Ref
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Pestilential Fallout Each time this model successfully manifests a psychic power with a Psychic test of 7 or more, the nearest enemy unit within 7" suffers a mortal wound after the effects of the psychic power have been resolved.
        Psychic Power Warp Charge Range Details Ref
        Blades of Putrefaction 5 18" If manifested, select a visible friendly DEATH GUARD unit within 18" of the psyker. Until the start of your next Psychic phase, add 1 to all wound rolls made by that unit in the Fight phase. Furthermore, any wound rolls of 7+ made for that unit in the Fight phase with a melee plague weapon (i.e. a plaguesword or any weapon with the Plague Weapon ability) inflict a mortal wound on the target in addition to any other damage.
        Miasma of Pestilence 6 18" If manifested, select a visible friendly DEATH GUARD unit within 18" of the psyker. Until the start of your next Psychic phase, your opponent must subtract 1 from all hit rolls that target that unit.
        Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker Cast Deny Powers Known Other Ref
        Malignant Plaguecaster 2 1 Smite and 2 powers from the Contagion discipline
        Unit M WS BS S T W A Ld Save Ref
        Malignant Plaguecaster 5" 3+ 3+ 4 5 4 3 8 3+
        Weapon Range Type S AP D Abilities Ref
        Blight Grenades 6" Grenade D6 3 0 1 Plague Weapon
        Bolt pistol 12" Pistol 1 4 0 1
        Corrupted staff Melee Melee +2 -1 D3
        Krak grenade 6" Grenade 1 6 -1 D3
    • Elites [12 PL, 192pts]

      • Noxious Blightbringer [4 PL, 65pts]

        Selections: Plasma pistol [7pts]

        Categories: Character, Faction: Death Guard, Infantry, Faction: Heretic Astartes, Faction: Nurgle, Elites, Chaos, Noxious Blightbringer

        Abilities: Death to the False Emperor, Disgustingly Resilient, Tocsin of Misery, Unit: Noxious Blightbringer, Weapon: Blight Grenades, Cursed plague bell, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge

        Abilities Description Ref
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Tocsin of Misery Units must subtract 1 from their Leadership whilst they are within 7" of any enemy Noxious Blightbringers (PSYKERS must subtract 2 instead). In addition, if a DEATH GUARD unit is within 7" of this model when it Advances, roll two dice and discard the lowest result when determining the distance.
        Unit M WS BS S T W A Ld Save Ref
        Noxious Blightbringer 5" 3+ 3+ 4 5 4 3 8 3+
        Weapon Range Type S AP D Abilities Ref
        Blight Grenades 6" Grenade D6 3 0 1 Plague Weapon
        Cursed plague bell Melee Melee User 0 2 You can re-roll wound rolls of 1 for this weapon.
        Krak grenade 6" Grenade 1 6 -1 D3
        Plasma pistol, Standard 12" Pistol 1 7 -3 1
        Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
      • Noxious Blightbringer [4 PL, 65pts]

        Selections: Plasma pistol [7pts]

        Categories: Character, Faction: Death Guard, Infantry, Faction: Heretic Astartes, Faction: Nurgle, Elites, Chaos, Noxious Blightbringer

        Abilities: Death to the False Emperor, Disgustingly Resilient, Tocsin of Misery, Unit: Noxious Blightbringer, Weapon: Blight Grenades, Cursed plague bell, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge

        Abilities Description Ref
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Tocsin of Misery Units must subtract 1 from their Leadership whilst they are within 7" of any enemy Noxious Blightbringers (PSYKERS must subtract 2 instead). In addition, if a DEATH GUARD unit is within 7" of this model when it Advances, roll two dice and discard the lowest result when determining the distance.
        Unit M WS BS S T W A Ld Save Ref
        Noxious Blightbringer 5" 3+ 3+ 4 5 4 3 8 3+
        Weapon Range Type S AP D Abilities Ref
        Blight Grenades 6" Grenade D6 3 0 1 Plague Weapon
        Cursed plague bell Melee Melee User 0 2 You can re-roll wound rolls of 1 for this weapon.
        Krak grenade 6" Grenade 1 6 -1 D3
        Plasma pistol, Standard 12" Pistol 1 7 -3 1
        Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
      • Tallyman [4 PL, 62pts]

        Selections: Plasma pistol [7pts]

        Categories: Chaos, Character, Faction: Death Guard, Elites, Faction: Heretic Astartes, Infantry, Faction: Nurgle, Tallyman

        Abilities: Death to the False Emperor, Disgustingly Resilient, Festering Zealot, The Seven-fold Chant, Unit: Tallyman, Weapon: Blight Grenades, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge

        Abilities Description Ref
        Death to the False Emperor Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Festering Zealot You can re-roll all failed hit rolls in the Fight phase for friendly DEATH GUARD units that are within 7" of this model.
        The Seven-fold Chant If your Army is Battle-forged, and you have any Tallymen on the battlefield, roll 2D6 each time you spend Command Points to use a Death Guard Stratagem. If the result is 7, Nurgle bestows his blessing upon your army; the Command Points spent to use that Stratagem are immediately refunded.
        Unit M WS BS S T W A Ld Save Ref
        Tallyman 5" 3+ 3+ 4 5 4 3 8 3+
        Weapon Range Type S AP D Abilities Ref
        Blight Grenades 6" Grenade D6 3 0 1 Plague Weapon
        Krak grenade 6" Grenade 1 6 -1 D3
        Plasma pistol, Standard 12" Pistol 1 7 -3 1
        Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
    • Fast Attack [16 PL, 294pts]

      • Foetid Bloat-drone [8 PL, 158pts]

        Selections: 2x Plaguespitters [34pts], Plague probe [25pts]

        Categories: Fast Attack, Faction: Nurgle, Faction: Heretic Astartes, Faction: Death Guard, Vehicle, Daemon Engine, Daemon, Fly, Chaos, Foetid Bloat-drone

        Abilities: Daemonic, Disgustingly Resilient, Putrid Explosion, Unit: Foetid Bloat-drone, Weapon: Plague probe, Plaguespitter, Wound Track: Foetid Bloat-drone, Foetid Bloat-drone1, Foetid Bloat-drone2, Foetid Bloat-drone3

        Abilities Description Ref
        Daemonic This model has a 5+ invulnerable save.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Putrid Explosion If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes, and each unit within 7" suffers 1 mortal wound.
        Unit M WS BS S T W A Ld Save Ref
        Foetid Bloat-drone * 4+ 4+ * 7 10 * 8 3+
        Weapon Range Type S AP D Abilities Ref
        Plague probe Melee Melee User -2 D3 Plague Weapon
        Plaguespitter 9" Assault D6 User -1 1 Plague Weapon.This weapon automatically hits its target.
        Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
        Foetid Bloat-drone M S A
        Foetid Bloat-drone1 6-10+ 10" 6 3
        Foetid Bloat-drone2 3-5 8" 5 2
        Foetid Bloat-drone3 1-2 6" 4 1
      • Foetid Bloat-drone [8 PL, 136pts]

        Selections: Fleshmower [12pts], Plague probe [25pts]

        Categories: Fast Attack, Faction: Nurgle, Faction: Heretic Astartes, Faction: Death Guard, Vehicle, Daemon Engine, Daemon, Fly, Chaos, Foetid Bloat-drone

        Abilities: Daemonic, Disgustingly Resilient, Putrid Explosion, Unit: Foetid Bloat-drone, Weapon: Fleshmower, Plague probe, Wound Track: Foetid Bloat-drone, Foetid Bloat-drone1, Foetid Bloat-drone2, Foetid Bloat-drone3

        Abilities Description Ref
        Daemonic This model has a 5+ invulnerable save.
        Disgustingly Resilient Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.
        Putrid Explosion If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes, and each unit within 7" suffers 1 mortal wound.
        Unit M WS BS S T W A Ld Save Ref
        Foetid Bloat-drone * 4+ 4+ * 7 10 * 8 3+
        Weapon Range Type S AP D Abilities Ref
        Fleshmower Melee Melee +2 -2 2 Plague Weapon. Each time a Foetid Bloat-drone fights, it can make 6 additional attacks with this weapon.
        Plague probe Melee Melee User -2 D3 Plague Weapon
        Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
        Foetid Bloat-drone M S A
        Foetid Bloat-drone1 6-10+ 10" 6 3
        Foetid Bloat-drone2 3-5 8" 5 2
        Foetid Bloat-drone3 1-2 6" 4 1
  • Unbound Army (Faction) (Tyranids – Genestealer Cults) [17 PL, 279pts]

    Rules: Brood Brothers

    • Troops [5 PL, 99pts]

      • Acolyte Hybrids [5 PL, 99pts]

        Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry

        Rules: Cult Ambush, Unquestioning Loyalty

        • 2x Acolyte Hybrid [22pts]

          Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charge, Cultist Knife, Rending Claw(s)

        • Acolyte Hybrid (Heavy Weapon) [25pts]

          Selections: Autopistol, Heavy Rock Saw [14pts]

          Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charge, Heavy Rock Saw

        • Acolyte Hybrid (Heavy Weapon) [34pts]

          Selections: Autopistol, Heavy Rock Cutter [23pts]

          Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charge, Heavy Rock Cutter

        • Acolyte Leader [18pts]

          Selections: Lash Whip and Bonesword [7pts]

          Unit: Acolyte Leader, Weapon: Blasting Charge, Lash Whip and Bonesword, Rending Claw(s)

        Unit M WS BS S T W A Ld Save Ref
        Acolyte Hybrid 6" 3+ 4+ 4 3 1 2 7 5+ Index: Xenos 2 p116
        Acolyte Leader 6" 3+ 4+ 4 3 1 3 8 5+ Index: Xenos 2 p116
        Weapon Range Type S AP D Abilities Ref
        Autopistol 12" Pistol 1 3 0 1
        Blasting Charge 6" Grenade D6 3 0 1 Index: Xenos 2 p143
        Cultist Knife Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. Index: Xenos 2 p144
        Heavy Rock Cutter Melee Melee x2 -4 2 Roll a D6 each time a model (other than a VEHICLE) suffers damage from this weapon; if you roll higher than the model's remaining number of Wounds, it is instantly slain. When attacking with this weapon, you must subtract 1 from the hit roll. Index: Xenos 2 p144
        Heavy Rock Saw Melee Melee x2 -4 2 Index: Xenos 2 p144
        Lash Whip and Bonesword Melee Melee User -2 1 If the bearer is slain in the Fight phase before it has made its attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Index: Xenos 2 p144
        Rending Claw(s) Melee Melee User -1 1 Each time you make a wound roll of 6+, that hit is resolved with an AP of -4. Index: Xenos 2 p144
    • Elites [12 PL, 180pts]

      • Purestrain Genestealers [12 PL, 180pts]

        Selections: 12x Purestrain Genestealer [180pts]

        Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry

        Rules: Cult Ambush, Unquestioning Loyalty

        Abilities: Flurry of Claws, Lightning Reflexes, Swift and Deadly

        Abilities Description Ref
        Flurry of Claws Purestrain Genestealers have 4 Attacks instead of 3 whilst their unit has 10 or more models. Index: Xenos 2 p119
        Lightning Reflexes Models in this unit have a 5+ invulnerable save. Index: Xenos 2 p119
        Swift and Deadly Models in this unit can charge even if they Advanced during their turn. Index: Xenos 2 p119
        Unit M WS BS S T W A Ld Save Ref
        Purestrain Genestealer 8" 3+ 4 4 1 3 9 5+/5++ Index: Xenos 2 p119
        Weapon Range Type S AP D Abilities Ref
        Rending Claw(s) Melee Melee User -1 1 Each time you make a wound roll of 6+, that hit is resolved with an AP of -4. Index: Xenos 2 p144

Force Rules

Brood Brothers: To represent the elements of such forces that have been subverted by a cult, you can include ASTRA MILITARUM units and GENESTEALER CULTS units in the same matched play army, even though these units don't have any Faction keywords in common. However, you can only include one ASTRA MILITARUM Detachment (one in which every unit has the ASTRA MILITARUM keyword) in a Battleforged army for each GENESTEALER CULT Detachment (one in which every unit has the GENESTEALER CULTS keyword) in that army and every unit in the ASTRA MILITARUM Detachment that has the <REGIMENT> keyword must replace it in every instance on its datasheet with BROOD BROTHERS (you cannot include any ASTRA MILITARUM named characters in such Detachments). In such cases, simply ignore the ASTRA MILITARUM units when choosing your army's Faction.
(Index: Xenos 2 p112)

Daemonic Ritual: Instead of moving in their Movement phase, any DEATH GUARD CHARACTER can, at the end of their Movement phase, attempt to summon a NURGLE DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn).

Roll up to 3 dice – this is your summoning roll. You can summon one new NURGLE DAEMON unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

Inexorable Advance: If your Army is Battle-forged, all INFANTRY and HELBRUTE units in DEATH GUARD Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy Weapons, or for Advancing and firing Assault weapons. In addition, a unit with this ability can fire twice with Rapid Fire weapons at a range of 18", instead of only being able to fire twice with them up to half the weapon's maximum range.

Plague Host: If your army is Battle-forged, all Troops units in DEATH GUARD Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal.

Plague Weapon: You can re-roll wound rolls of 1 for a weapon with this ability.

Selection Rules

Cult Ambush: During deployment, you can set this unit up in ambush instead of on the battlefield. At the end of any of your Movement phases, it can launch an ambush – when it does so, roll a dice and consult the table. If you wish, before rolling on the Cult Ambush table for a GENESTEALER CULTS CHARACTER, you can pick one friendly GENESTEALER CULTS INFANTRY unit that was also set up in ambush to arrive with them; make one roll on the Cult Ambush table and apply the same result to both units. However, each of these unit must be set up within 6" of each other. If your army is Battle-forged, a unit can only make use of this ability if every unit is its Detachment has the GENESTEALER CULTS keyword. If it is not possible to set up a unit as described on the result rolled, that unit is not set up this turn (but you can roll for it again at the end of your next Movement phase).
(Index: Xenos 2 p112)

Unquestioning Loyalty: Each time a GENESTEALER CULTS CHARACTER loses a wound whilst they are within 3" of any friendly GENESTEALER CULTS INFANTRY units, pick one of those units and roll a dice; on a 4+ the Character does not lose a wound but one model in the unit you picked (your choice) is slain.
(Index: Xenos 2 p112)