Death Guard [7 PL, 115pts]
Rules: Bolter Discipline, Daemonic Ritual, Inexorable Advance, Plague Host, Plague Weapon
HQ [7 PL, 115pts]
Malignus the Wretched, Lord of Contagion [7 PL, 115pts]
Selections: 3. Tainted Regeneration, Plaguereaper [20pts], The Suppurating Plate, Warlord
Categories: HQ, Character, Infantry, Terminator, Faction: Death Guard, Faction: Nurgle, Faction: Heretic Astartes, Faction: Chaos, Lord of Contagion, Warlord
Rules: Hateful Assault
Abilities: Cataphractii Armour, Death to the False Emperor, Disgustingly Resilient, Nurgle’s Gift, Tainted Regeneration, Teleport Strike, The Suppurating Plate, Unit: Lord of Contagion, Weapon: Plaguereaper
|Cataphractii Armour||Models in this unit have a 4+ invulnerable save, but you must halve the result of the dice rolled when determining how far this unit Advances.|
|Death to the False Emperor||Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.|
|Disgustingly Resilient||Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.|
|Nurgle’s Gift||All DEATH GUARD units within 7″ of a friendly LORD OF CONTAGION are surrounded by a deadly aura of plague and disease. Roll a dice for each enemy unit that is within 1″ of any affected friendly units at the start of your turn; on a 4+ that enemy unit suffers a mortal wound.|
|Tainted Regeneration||Your Warlord regains one lost wound at the start of each player’s turn.|
|Teleport Strike||During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9″ away from any enemy models.|
|The Suppurating Plate||The bearer has a Save characteristic of 2+. In addition, roll a dice each time this model passes a saving throw in the Fight phase. On a 4+, the unit that inflicted that wound suffers a mortal wound after all of its own attacks have been resolved.|
|Lord of Contagion||4″||2+||2+||4||5||6||4||9||2+|
Bolter Discipline: N/A
Daemonic Ritual: N/A
If your Army is Battle-forged, all INFANTRY and HELBRUTE units in DEATH GUARD Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy Weapons, or for Advancing and firing Assault weapons. In addition, a unit with this ability can fire twice with Rapid Fire weapons at a range of 18″, instead of only being able to fire twice with them up to half the weapon’s maximum range.
If your army is Battle-forged, all Troops units in DEATH GUARD Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal.
You can re-roll wound rolls of 1 for a weapon with this ability.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
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